Cure for the Common Universe

Cure for the Common Universe
افزودن به بوکمارک اشتراک گذاری 0 دیدگاه کاربران 4 (1)

مشارکت: عنوان و توضیح کوتاه هر کتاب را ترجمه کنید این ترجمه بعد از تایید با نام شما در سایت نمایش داده خواهد شد.
iran گزارش تخلف

فرمت کتاب

ebook

تاریخ انتشار

2016

Lexile Score

630

Reading Level

2-3

نویسنده

Christian McKay Heidicker

شابک

9781481450294
  • اطلاعات
  • نقد و بررسی
  • دیدگاه کاربران
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نقد و بررسی

Publisher's Weekly

May 30, 2016
Heidicker's debut offers a realistic portrayal of the difficulty of overcoming addiction, whether it involves controlled substances or video-game controllers. Jaxon, 16, is addicted to an MMORPG; as his health and social life suffer, his father forces him into video-game rehab, but the timing couldn't be worse: Jaxon has just scored his first date. Desperate to get out of "V-hab" in time to meet Serena in just a few days, Jaxon must work through a series of game-like challenges to earn enough points to be discharged. The snarky, expletive-prone banter between Jaxon and his compatriots is both believable and an easy hook for readers who might typically prefer World of Warcraft to novels. But where the novel really shines is in Jaxon's interactionsâas a white, upper-middle-class boyâwith campmates who are diverse in terms of both ethnicity and sexuality, and who challenge some of his preexisting assumptions. In confronting Jaxon's privilege and complicated family history, the book eschews easy answers for a more authentic ending that promises that the work of self-improvement is ongoing and difficult. Ages 14âup. Agent: John Cusick, Folio Literary Management.



Kirkus

April 15, 2016
A 16-year-old is forced to face his shortcomings at a rehab center for video-gaming addicts.Jaxon spends all of his spare time playing "Arcadia," a team-based quest game. Just minutes after securing an unprecedented date with a beautiful, snarky white girl, Jaxon is packed off to Video Horizons to cure him of his compulsion to play. Readers will note the irony of the facility's game-based therapy, in which each patient competes for enough points to complete the program. Jaxon, known at Video Horizons as Miles Prower, resolves to win 1 million points in just four days, which would send him home in time for his date with Serena. He joins a guild of apparent losers with whom--surprise!--he attains his points-winning objective but--surprise, again!--doesn't learn anything substantive about how his overreliance on gaming brings out his worst impulses, until a late-breaking confrontation with his teammate Meeki forces him to rethink his assumptions. Meeki, who identifies as "a fat, queer Vietnamese girl," rightly points out Jaxon's many societal privileges as a straight, white guy. While her sharp, laser-accurate truth bombs are welcome and necessary, they're also so overdue in the formulaic narrative that Jaxon's redemption feels dull and unearned.Teen readers deserve a thought-provoking, complex story about a boy who begins to understand his internalized misogyny; this is not that book. (Fiction. 14-18)

COPYRIGHT(2016) Kirkus Reviews, ALL RIGHTS RESERVED.



School Library Journal

May 1, 2016

Gr 9 Up-A plugged-in young adult comedy about the pain of unplugging. In this debut novel, video game-addicted 16-year-old Jaxon is about to play the most challenging game of his life: escaping from video game rehab. His father and stepmother commit him moments after Jaxon meets the girl of his dreams, Serena, who is the first person he ever gets up the nerve to ask out on a date. In order to make his date, Jaxon must earn enough points during his rehabilitation, one million to be exact. It won't be easy, though, as Jaxon needs to connect with his peers in person instead of through technology. Heidicker aptly conveys the reality of today's groups of teens who may be more present in the virtual world than in the world that is right in front of them. The characters eventually learn to look within themselves and accept the help of others to improve their lives. Heidicker keeps readers informed of how many points Jaxon has earned toward his freedom at the top of the page for each new chapter.

Copyright 2016 School Library Journal, LLC Used with permission.




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