All Caroline Mathers wanted was a chance to make her own way. War will force her to make history.
In this post apocalyptic landscape marred by never-ending rain, life is calm, sometimes even okay, as long as you can find food to eat, have a roof over your head, and steer clear of the roving bands of marauders and thieves.
But what Caroline and her people don't realize is that across a distant mountain, a bigger problem arises, a sinister plot is forming, and an army grows in strength.
They'll need a hero... One that doesn't know just how strong she really is.
*** INCLUDES ***
Warchild: Pawn
Don't ask me how or why the world ended, because I can't tell you.
Society collapsed long before Caroline Mathers was born.
As an enlisted army scout, her duty is to patrol the surrounding forests and warn the citizens of her tiny outpost if danger is near. It's usually a quiet life...
... until the day she hears the terrifying beat of distant war drums echoing throughout their valley.
Something long suspected, but never believed, is finally happening. An invasion is coming.
Nothing less than the power of a timeworn legend can save Caroline's people now. Or so she thinks, because there are whispers of an ancient prophecy...
"And a girl shall lead them."
***ALSO INCLUDES***
Warchild: Judas | Warchild: Spirit
*** *** ***
As a quarter-finalist in Amazon's Breakthrough Novel Award contest, Lindsey's start to the series, Pawn, is a "A fine, durable, inaugural volume brimming with imagination and sparkling, inventive characters." --Publishers Weekly
"Caroline [is a] strong yet vulnerable heroine who isn't afraid to do what must be done." -- Rysa Walker, author of Timebound and winner of the 2013 Amazon Breakthrough Novel Award Grand Prize.
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