The Warrior Heir

The Warrior Heir
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The Heir Chronicles, Book 1

مشارکت: عنوان و توضیح کوتاه هر کتاب را ترجمه کنید این ترجمه بعد از تایید با نام شما در سایت نمایش داده خواهد شد.
iran گزارش تخلف

فرمت کتاب

ebook

تاریخ انتشار

2020

Lexile Score

730

Reading Level

3-4

ATOS

5.3

Interest Level

6-12(MG+)

نویسنده

Cinda Williams Chima

شابک

9781423136194
  • اطلاعات
  • نقد و بررسی
  • دیدگاه کاربران
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نقد و بررسی

DOGO Books
spinnypeeps - Honestly, this book had a very sloooow beginning. The only reason i was able to get through it was because my friends recommended the series to me. But when I read on, I saw that the author had woven a rich web of connected stories that linked together, complete with a major climax. Chima created a world of magic I've never seen before.

Publisher's Weekly

April 3, 2006
An eons-old conflict meets teenage drama in newcomer Chima's engaging but somewhat derivative fantasy. Sixteen-year-old Jack, who nearly died as an infant, maintains a strict daily medicine regimen-but one day he accidentally misses his dose, and that afternoon at soccer practice he injures a fellow player without even touching him. Shortly thereafter, Jack's aunt Linda drags him on a hunt for information about his great-great-grandmother, for reasons she won't disclose. Aunt Linda, it turns out, is an enchanter, one player in an underground magical battle between the wizard houses of the Red Rose and White Rose. Jack too is one of the Weirflesh-the magical beings that live among modern-day humans-inheriting a "gift that is passed from generation to generation in a kind of stone or crystal that sits behind the heart." The houses wage an endless Hatfield-and-McCoy-like duel for control of the magical community, but the number of qualified wizards to play the game diminishes with each generation-making Jack a hot commodity (and his great-great-grandmother's grave contains the sword that Jack is to use in battle). Intrigue in the first half of the story gives way to arena action toward the end. The concept of a "wizard war" may be well worn, and character names such as Nicodemus Snowbeard could likely produce a giggle with long-time fantasy readers, but Potter fans looking for a new fantasy/mystery fix may well relish this tale. Ages 10-up.



School Library Journal

July 1, 2006
Gr 5-9 -An apparently ordinary 16-year-old boy turns out to have magical powers that make him a target of a covert society of wizards, enchanters, and warriors called -the Weir. - Jack -s small-town world in Ohio begins to unravel when he starts to unleash unintentional bursts of wizardry. When he recovers a powerful sword from an ancestor -s grave, he begins to realize how different he really is. A battle with a wizard and some magic-laced conflicts at his high school keep the pages turning while the truth about Jack -s destiny slowly emerges. The scene switches to Great Britain, where he learns that he must participate in a duel to the death against a mysterious opponent. Many details about the Weir are initially hidden from readers, as well as from Jack, so the gradual revelations about the society are involving and often surprising. Jack makes a fairly convincing hero. He is disbelieving at first and reluctant throughout, but ultimately finds a way to utilize his new powers without sacrificing his honor or basic decency. An appealing mixture of supporting characters includes relatives with various magical abilities, a couple of nonmagical but loyal friends, and an engaging assortment of villains. Occasional plot developments are unconvincing, as when Jack -s protective aunt, an enchanter, takes him straight into the clutches of a wizard who clearly wants the young warrior in her power. For the most part, though, the teen -s unavoidable involvement in the intricate world of the Weir is suspenseful and entertaining." -Steven Engelfried, Beaverton City Library, OR"

Copyright 2006 School Library Journal, LLC Used with permission.



Library Journal

June 19, 2006
An eons-old conflict meets teenage drama in newcomer Chima's engaging but somewhat derivative fantasy. Sixteen-year-old Jack, who nearly died as an infant, maintains a strict daily medicine regimen-but one day he accidentally misses his dose, and that afternoon at soccer practice he injures a fellow player without even touching him. Shortly thereafter, Jack's aunt Linda drags him on a hunt for information about his great-great-grandmother, for reasons she won't disclose. Aunt Linda, it turns out, is an enchanter, one player in an underground magical battle between the wizard houses of the Red Rose and White Rose. Jack too is one of the Weirflesh-the magical beings that live among modern-day humans-inheriting a "gift that is passed from generation to generation in a kind of stone or crystal that sits behind the heart." The houses wage an endless Hatfield-and-McCoy-like duel for control of the magical community, but the number of qualified wizards to play the game diminishes with each generation-making Jack a hot commodity (and his great-great-grandmother's grave contains the sword that Jack is to use in battle). Intrigue in the first half of the story gives way to arena action toward the end. The concept of a "wizard war" may be well worn, and character names such as Nicodemus Snowbeard could likely produce a giggle with long-time fantasy readers, but Potter fans looking for a new fantasy/mystery fix may well relish this tale. Ages 10-up.

Copyright 2006 Library Journal, LLC Used with permission.



Booklist

April 1, 2006
Gr. 8-11. Sixteen-year-old Jack forgets to take his medicine one morning, and by afternoon is filled with such strength he sends his rival, Garrett Lobeck, sailing into the net at soccer tryouts--without even touching him. Jack soon discovers he is no ordinary teen and his medicine is not what he thought it was. Since the secret insertion of a warrior stone in his chest at infancy, Jack has been dosed with a suppressant designed to hold his powers as a Warrior Heir in check until his wizard sponsor can retrieve him and prepare him to fight in a death tournament for supremacy. With the aid of an aunt, old and new friends, and a magical sword, Jack fights to retain his identity and choose his own path. The magical elements of the story aren't adequately set up, and some necessary details seem hastily inserted, while others are left hanging. Together with loose, occasionally redundant plotting, this is a book for avid, forgiving fantasy readers--particularly those for whom an intriguing premise is enough to keep them involved.(Reprinted with permission of Booklist, copyright 2006, American Library Association.)




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