Defying Reality
The Inside Story of the Virtual Reality Revolution
کتاب های مرتبط
- اطلاعات
- نقد و بررسی
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نقد و بررسی
May 15, 2018
An introduction to the future of virtual reality during the time of its "most explosive period of growth."Artificial intelligence may preoccupy computer experts, but virtual reality is the true next big thing according to this enthusiastic and convincing account by technology journalist Ewalt (Of Dice and Men: The Story of Dungeons and Dragons and the People Who Play It, 2013), a contributing editor to Forbes and special projects editor for Reuters. Reviewing recent advances, the author adds that it's only a matter of time before a digital headset, gloves, and suit become as essential to a modern house as a modem. Connected to a computer or smartphone, the wearer takes part in a scenario simulating a realistic experience. "This technology could allow us to escape the bodies we're born with and the geographies that confine us," writes Ewalt. "It could allow us to experience the impossible, to do the unthinkable." Those who assume that only adolescents yearn for an alternate world will reconsider after reading the author's capsule history of the arts, from the 20,000-year-old Lascaux cave drawings through Greek drama, Renaissance painting, photography, and the movies. Virtual reality is yet another technical improvement, however dramatic. The 1970s brought primitive head-mounted displays. By 1990, commercial applications appeared, and "the hype was on" with rhapsodic media announcements of the VR revolution. Sadly, inadequate 20th-century computer power produced clunky, only mildly enchanting devices, and VR shared the late '90s dot-com crash. Yet progress continues, and the past five years have seen spectacularly immersive VR products and games, with VR movies just around the corner, along with a new crop of billionaires.It's too early to proclaim a revolution, but Ewalt interviews entrepreneurs and brilliant nerds, tries their inventions, and leaves beguiled readers in no doubt that something wonderful is in the works.
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July 2, 2018
Forbes contributing editor Ewalt (Of Dice and Men) charts the history of virtual reality and projects the future of the technology in this solid overview. Ewalt builds a strong case that one day virtual reality will be as ubiquitous as television and upend a wide variety of industries in addition to entertainment, such as retail and health care. The bulk of the book focuses on the Oculus Rift VR headset and explains why it has endured while attempts by tech companies such as Sony, Google, and HTC haven’t found large audiences for a mix of reasons related to timing and design. Basing his account on interviews with Oculus founder and former CEO Palmer Luckey, Ewalt discusses Luckey’s childhood interest in video game systems and science fiction movies, and how those influenced his early prototypes. The descriptions of the breadth of VR experiences—fantastic environments, films, pornography—will draw readers in. This breezy foray into an emerging technology is like a beach book for tech enthusiasts—it’s quick and never dull.
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