
The Impossible Fortress
A Novel
فرمت کتاب
ebook
تاریخ انتشار
2017
Lexile Score
750
Reading Level
3-4
نویسنده
Jason Rekulakناشر
Simon & Schusterشابک
9781501144431
کتاب های مرتبط
- اطلاعات
- نقد و بررسی
- دیدگاه کاربران
نقد و بررسی

November 28, 2016
Infused with 1980s music, pop culture, and plenty of the BASIC computer programming language, Rekulak’s debut offers a charmingly vintage take on geek love, circa 1987 in New Jersey. Fourteen-year-old Billy Marvin’s aspiration is to be a premier video game designer. When Billy and his friends’ plans to obtain the desirable Vanna White issue of Playboy from a local stationery shop backfire, Billy meets his match in the owner’s daughter, Mary, a brilliant computer programmer. She and Billy join forces to improve Billy’s flawed game designs in the hopes of winning a contest. Billy’s embarrassed to admit his attraction to somewhat chubby Mary, instead allowing his friends to believe he’s just using her to get close to Vanna. The interplay between Billy and his loser friends is amusing, and Mary’s character—quietly excelling at what’s viewed as a boy’s pastime—is sympathetically drawn. A late-in-the-game caper to penetrate an Impossible Fortress (Mary’s girls-only Catholic school) ups the ante. Rekulak’s novel will have readers of a certain age waxing nostalgic about Space Invaders and humming Hall and Oates, but it’s still a fun ride that will appeal to all.

November 15, 2016
In a small town in North Jersey in the late 1980s, a 14-year-old boy and his Commodore 64 find love and trouble.It all starts with the Vanna White issue of Playboy, which in the era of Tipper Gore and Jerry Falwell, "no shopkeeper in America was going to sell...to a fourteen-year-old boy." But Billy Marvin and his two best friends, Alf (looks just like the alien Alf on TV) and Clark (incredibly handsome but with a congenitally deformed left hand), sure as hell won't let that stop them. These are boys who have rented Kramer vs. Kramer from the video store more than a dozen times solely to fast-forward to the "fifty-three seconds of jaw-dropping full-frontal nudity" when Dustin Hoffman's hot one-night stand gets out of bed to use the bathroom. (It's the very best PG-13 has to offer.) The only place in town that sells Playboy is Zelinsky's Typewriters and Office Supplies, located in the small, dying downtown. During their first attempt to get the magazine--they dress in suits and try to pass for businessmen--Billy meets Mary Zelinsky, a "fat girl" who is as obsessed with computer programming as he is. She is far more advanced. His biggest achievement so far is a game called Strip Poker with Christie Brinkley (Christie is formed from slashes, parentheses, and other symbols) while Mary has digitized the music of Phil Collins. Together, they develop a game called The Impossible Fortress to enter in a contest for young programmers. Working beside Mary is for Billy like "finger painting next to Pablo Picasso." But while he is falling in love, Clark and Alf have developed a much more complicated and dangerous scheme for liberating the Playboy magazines. Unfortunately, the criminal caper and the big reveal that follows it aren't believable. Joyfully evoked with period details and pop-culture references, 1980s nostalgia is the only excuse for marketing this book to adults; otherwise, Rekulak's debut is a middle-grade novel all the way. A good one!
COPYRIGHT(2016) Kirkus Reviews, ALL RIGHTS RESERVED.

May 1, 2017
It all starts with 14-year-old Billy and his friends scheming to get their hands on the Vanna White edition of Playboy magazine, and, not surprisingly, it all goes downhill from there, as Billy readily admits. It's 1987, when computers are still running BASIC and the Internet as we know it does not exist. But there's sex, drugs, and rock and roll-and computer games. During the boys' first harebrained scheme to acquire the magazine, Billy is intrigued by Mary, a girl he notices programming on one of the display computers in the store. The two strike up a tentative friendship as they rewrite Billy's computer game, the Impossible Fortress, for submission in a gaming contest. By now Billy has completely lost interest in the magazine heist and begins to believe that he might have a chance at winning the contest and the girl. But his buddies get caught up in ever more elaborate and ultimately dangerous scenarios, eventually dragging Billy down with them. Teens will relate to the protagonist and his friends as they stumble their way through the byzantine world of high school, girls, and their own dawning sexuality. Chapter headings include a section of code, which will attract aspiring programmers, and there is a live version of the game available on the author's website. VERDICT Strongly recommended for fans of nerd culture and 1980s throwbacks such as Stranger Things, though Billy's wry narration and the novel's crazy shenanigans may draw in a broader audience of readers looking for irreverent humor.-Gretchen Crowley, formerly at Alexandria City Public Libraries, VA
Copyright 2017 School Library Journal, LLC Used with permission.
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