My First Coding Book

My First Coding Book
افزودن به بوکمارک اشتراک گذاری 0 دیدگاه کاربران 3 (1)

Packed with Flaps and Lots More to Help you Code without a Computer!

مشارکت: عنوان و توضیح کوتاه هر کتاب را ترجمه کنید این ترجمه بعد از تایید با نام شما در سایت نمایش داده خواهد شد.
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فرمت کتاب

ebook

تاریخ انتشار

2017

Lexile Score

630

Reading Level

2-3

نویسنده

Kiki Prottsman

ناشر

DK Publishing

شابک

9781465469731
  • اطلاعات
  • نقد و بررسی
  • دیدگاه کاربران
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نقد و بررسی

School Library Journal

October 1, 2017

PreS-Gr 1-Kids are introduced to computer programming language through large text and succinct definitions. The title explores very basic coding processes for young coders so they can learn about finding patterns, repeating loops, and storing data. The book will have kids, as well as parents, using words such as algorithm, flowchart, and variable in a very simple context. The board book format results in an interactive, easy to maneuver volume, filled with lift-the-flap and pull-tab activities. Each spread is organized like a lesson plan-new vocabulary words, definitions, and an interactive game are included. Each game is accompanied by colorful illustrations with clear directions and a quick assessment at the end of each activity. VERDICT A great introduction to the behind-the-scenes world of computer programming for independent or group use. A fine addition to any board book collection.-Christina Pesiri, Michael F. Stokes Elementary School, Island Trees-Levittown, NY

Copyright 2017 School Library Journal, LLC Used with permission.



Kirkus

December 1, 2017
Coding principles are gamified with tabs and flaps.Topic by topic in double-page spreads, this book tackles the fundamental concepts and logic of computer programing, with playful interactions that vary appropriately. The game for "decomposing," an essential skill, has durable flaps with answers for questions posed about what steps are needed for a task. The "algorithm" spread explains the way computers interpret commands with comical illustrations of what happens when there are missing steps or insufficient detail. A cupcake-making machine with flaps that reveal whether a part in the illustration is functioning or buggy explains "debugging," and so on. Each interaction suits its given topic remarkably well. An IF- and ELSE-statement explains conditionals with a treasure-hunt flap game that has surprising replayability. In the variables game, the book's most complicated, readers time themselves counting up objects worth different point values via a spinning wheel and lift a tab to see if they were correct. Throughout, "Code Word" sidebars and other explanations are provided by pixelated humans of all genders and skin tones, and the game art is a bubbly cartoon style. Clear, age-appropriate, and durable--the best way to get a young coder started--without screen time. (glossary, index) (Informational novelty. 3-7)

COPYRIGHT(2017) Kirkus Reviews, ALL RIGHTS RESERVED.




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