Play at Work

Play at Work
افزودن به بوکمارک اشتراک گذاری 0 دیدگاه کاربران 3 (1)

How Games Inspire Breakthrough Thinking

مشارکت: عنوان و توضیح کوتاه هر کتاب را ترجمه کنید این ترجمه بعد از تایید با نام شما در سایت نمایش داده خواهد شد.
iran گزارش تخلف

فرمت کتاب

ebook

تاریخ انتشار

2013

نویسنده

Gabe Zichermann

شابک

9781101623022

کتاب های مرتبط

  • اطلاعات
  • نقد و بررسی
  • دیدگاه کاربران
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نقد و بررسی

Publisher's Weekly

November 4, 2013
PandoDaily.com editor Penenberg (Viral Loop) sets out to help break the cycle of negativity in the work place, claiming that the integration of gaming into workflow can create a more productive, happy, and motivated workforce, and lead to higher profits. Here, he discusses some of the neuroscience behind the benefits of games, exploring why our brains respond so well to play, and providing examples of how it has responded well in the past. He cites the success of Weight Watchers and fantasy football as dependent on some integration of gamification. The book's highlights include sections explaining the social satisfaction of gaming, from life-simplifying inventions for "common, everyday struggles," to video games such as Angry Birds and World of Warcraft, and processes whereby Nintendo Wii has helped rehabilitate injuries, as well as an exploration of how even the simplest point systems can provide necessary motivation. Intense and dense, Penenberg's hat tip to Gabe Zimmerman ("Game mechanics cannot solve fundamental business problems") is a reminder that, though game mechanics is not the ultimate solution, it can help us all work better.



Booklist

October 15, 2013
Games and game design are all around us, from crossword puzzles to computer games to Wii and Xbox. But games permeate our lives in more subtle forms, too, like Powerball lotteries, eBay, social media sites, and even the mileage and rewards points that we win. Games provide feedback loops that stimulate dopamine, rewarding the brain's pleasure center, but playing games can also improve our reaction time, ability to multitask, and creativity levels. Investigative journalist Penenberg examines how games can be used to modify behavior, train surgeons and military personnel, aid physical rehabilitation, transform boring repetitive tasks into fun, and even harness the computing power of human intelligence across the globe to digitize old books and translate the entire Internet into other languages. Learn how cutting-edge companies are embracing game integration to make workers more satisfied, better trained, and focused on their jobs. Penenberg's work has appeared in the New York Times, Forbes, Wired, Playboy, and Mother Jones. He may be best known for unmasking Stephen Glass of the New Republic for journalism fabrication in 1998 and is currently a journalism professor at New York University.(Reprinted with permission of Booklist, copyright 2013, American Library Association.)




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