Stable Design Patterns for Software and Systems
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, "Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Contents -- Preface -- Acknowledgments -- Author -- Section I: Introduction -- Chapter 1: Impact of Stability on Design Patterns' Implementation -- 1.1 Overview of Stable Design Patterns -- 1.2 Introduction -- 1.3 Context -- 1.4 Problem -- 1.5 Solution -- 1.6 Example -- 1.7 Summary -- 1.8 Review Questions -- 1.9 Exercises -- 1.10 Projects -- References -- Chapter 2: Pitfalls Categories Overview -- 2.1 Introduction -- 2.2 Traditional Patterns' Pitfalls -- 2.3 Summary -- 2.4 Review Questions -- 2.5 Exercises -- 2.6 Projects -- Reference -- Chapter 3: Engineering Stable Atomic Knowledge Patterns -- 3.1 Introduction -- 3.2 Software Stability and Stable Patterns: An Overview -- 3.3 SAK Patterns Concept -- 3.4 Essential Properties of SAK Patterns -- 3.5 Engineering Process for Developing SAK Patterns -- 3.6 Example of the SAK Patterns: AnyParty SAK Patterns -- 3.7 Summary -- 3.8 Review Questions -- 3.9 Exercises -- 3.10 Projects -- References -- Chapter 4: Stable Analysis and Design Patterns -- 4.1 Introduction -- 4.2 Developing Software with Patterns -- 4.3 Stable Analysis Patterns -- 4.4 Proposed USE -- 4.5 Example -- 4.6 Summary -- 4.7 Review Questions -- 4.8 Exercises -- 4.9 Projects -- References -- Section II: SDPs' Detailed Documentation Template -- Chapter 5: AnyActor Stable Design Pattern -- 5.1 Introduction -- 5.2 AnyActor Design Pattern Document -- 5.2.1 Pattern Name: AnyActor Stable Design Pattern -- 5.2.2 Known As -- 5.2.3 Context -- 5.2.4 Problem -- 5.2.4.1 Functional Requirements -- 5.2.4.2 Nonfunctional Requirements -- 5.2.5 Challenges and Constraints -- 5.2.5.1 Challenges -- 5.2.5.2 Constraints -- 5.2.6 Solution -- 5.2.6.1 Pattern Structure and Participants -- 5.2.6.2 Class Diagram Description -- 5.2.6.3 CRC Cards -- 5.2.7 Consequences 5.2.7.1 Flexibility -- 5.2.7.2 Reusability -- 5.2.8 Applicability with Illustrated Examples -- 5.2.8.1 Application No. 1: AnyActor in Musical Theater Context -- 5.2.8.2 Application No. 2: AnyActor in the Network System -- 5.2.9 Design and Implementation Issues -- 5.2.9.1 Design Issues (Only Two of the Following Issues) -- 5.2.9.2 Implementation Issues (Two of the Following Issues) -- 5.2.9.3 Implementation Delegation Pattern -- 5.2.10 Related Patterns and Measurability -- 5.2.10.1 Traditional Model (Meta Model) versus Stable Model (Pattern) -- 5.2.11 Business Issues (Two of the Following Issues) -- 5.2.11.1 Business Rules -- 5.2.11.2 Business Models -- 5.2.11.3 Business Integration -- 5.2.11.4 Business Transformation -- 5.2.12 Known Usage -- 5.3 Tips and Heuristics -- 5.4 Summary -- 5.5 Review Questions -- 5.6 Exercises -- 5.7 Projects -- References -- Chapter 6: AnyParty Stable Design Pattern -- 6.1 Introduction -- 6.2 AnyParty Design Pattern Document -- 6.2.1 Pattern Name: AnyParty Stable Design Pattern -- 6.2.2 Known As -- 6.2.3 Context -- 6.2.4 Problem -- 6.2.4.1 Functional Requirements -- 6.2.4.2 Nonfunctional Requirements -- 6.2.5 Challenges and Constraints -- 6.2.5.1 Challenges -- 6.2.5.2 Constraints -- 6.2.6 Solution -- 6.2.6.1 Pattern Structure and Participants -- 6.2.6.2 Class Diagram Description -- 6.2.6.3 CRC Cards -- 6.2.7 Consequences -- 6.2.8 Applicability with Illustrated Examples -- 6.2.8.1 Application No. 1: AnyParty in Political Scenario -- 6.2.8.2 Application No. 2: AnyParty in the Context of Interaction between Two Countries -- 6.2.9 Design and Implementation Issues -- 6.2.9.1 Design Issues (Two or Three of the Following Issues) -- 6.2.10 Related Pattern and Measurability -- 6.2.10.1 Traditional Model (Meta Model) versus Stable Model (Pattern) -- 6.2.10.2 Testability -- 6.2.11 Business Issues
6.2.11.1 Business Rules -- 6.2.11.2 Business Models -- 6.2.11.3 Enduring Business Theme -- 6.2.11.4 Business Integration -- 6.2.11.5 Business Transformation -- 6.2.12 Known Usage -- 6.3 Tips and Heuristics -- 6.4 Summary -- 6.5 Review Questions -- 6.6 Exercises -- 6.7 Projects -- References -- Chapter 7: AnyEntity Stable Design Pattern -- 7.1 Introduction -- 7.2 AnyEntity Design Pattern Document -- 7.2.1 Pattern Name: AnyEntity Stable Design Pattern -- 7.2.2 Known As -- 7.2.3 Context -- 7.2.3.1 Scout Movement -- 7.2.3.2 Rotary International as a Universal Entity -- 7.2.4 Problem -- 7.2.4.1 Existence -- 7.2.4.2 AnyEntity -- 7.2.4.3 AnyParty -- 7.2.4.4 AnyObject -- 7.2.4.5 AnyState -- 7.2.4.6 AnyType -- 7.2.4.7 AnyResponsibility -- 7.2.4.8 AnyView -- 7.2.4.9 AnyData/AnyProperty -- 7.2.4.10 Functional Requirements -- 7.2.4.11 Nonfunctional Requirements -- 7.2.5 Solution -- 7.2.5.1 Class Diagram Description -- 7.2.5.2 CRC Cards -- 7.2.6 Consequences -- 7.2.6.1 Flexibility -- 7.2.6.2 Reusability -- 7.2.6.3 Generic -- 7.2.6.4 Easy to Integrate -- 7.2.6.5 Stable Pattern -- 7.2.7 Applicability with Illustrated Examples -- 7.2.7.1 Application No. 1: Database -- 7.2.7.2 Application No. 2: Healthcare -- 7.2.8 Modeling Issues -- 7.2.8.1 Abstraction -- 7.2.9 Design and Implementation Issues -- 7.2.10 Delegation Pattern -- 7.2.11 Java Code example -- 7.2.12 Testability -- 7.2.13 Business Issues -- 7.2.13.1 Business Models -- 7.2.13.2 Enduring Business Theme -- 7.2.13.3 Business Rules -- 7.2.13.4 Business Model -- 7.2.13.5 Business Integration -- 7.2.13.6 Business Transformation -- 7.2.14 Known Usage -- 7.2.15 Related Pattern and Measurability -- 7.2.15.1 Traditional Model (Meta Model) versus Stable Model (Pattern) -- 7.3 Summary -- 7.4 Open and Research Issues -- 7.5 Review Questions -- 7.6 Exercises -- 7.7 Projects -- References
Chapter 8: AnyData Stable Design Pattern -- 8.1 Introduction -- 8.2 AnyData Design Pattern Document -- 8.2.1 Pattern Name: AnyData Stable Design Pattern -- 8.2.2 Known As -- 8.2.3 Context -- 8.2.4 Problem -- 8.2.4.1 Functional Requirements -- 8.2.4.2 Nonfunctional Requirements -- 8.2.5 Challenges -- 8.2.6 Solution -- 8.2.6.1 Pattern Structure and Participants -- 8.2.6.2 Class Diagram Description -- 8.2.6.3 CRC Cards -- 8.2.7 Consequences -- 8.2.7.1 Reusability -- 8.2.7.2 Flexibility -- 8.2.7.3 Extensibility -- 8.2.7.4 Adaptability -- 8.2.8 Applicability with Illustrated Examples -- 8.2.8.1 Application: AnyData in Healthcare to Prescribe Medicine -- 8.2.8.2 Application: Collection of Data for Weather Forecast -- 8.2.9 Modeling Issues -- 8.2.9.1 Abstraction -- 8.2.9.2 Simplicity versus Complexity -- 8.2.10 Design and Implementation Issues -- 8.2.10.1 Initialization Pattern -- 8.2.10.2 Implementation Example -- 8.2.11 Related Pattern and Measurability -- 8.2.11.1 Traditional Model (Meta Model) versus Stable Model (Pattern) -- 8.2.12 Business Issues -- 8.2.12.1 Business Rules -- 8.2.12.2 Business Model -- 8.2.12.3 Business Integration -- 8.2.12.4 Business Transformation -- 8.2.13 Known Usage -- 8.3 Summary -- 8.4 Open and Research Issues -- 8.5 Review Questions -- 8.6 Exercises -- 8.7 Projects -- References -- Chapter 9: AnyEvidence Stable Design Pattern -- 9.1 Introduction -- 9.2 AnyEvidence Design Pattern Document -- 9.2.1 Pattern Name: AnyEvidence Stable Design Pattern -- 9.2.2 Known As -- 9.2.3 Context -- 9.2.4 Problem -- 9.2.4.1 Functional Requirements -- 9.2.4.2 Nonfunctional Requirements -- 9.2.5 Challenges and Constraints -- 9.2.5.1 Challenges -- 9.2.5.2 Constraints -- 9.2.6 Solution -- 9.2.6.1 \"AnyEvidence\" Stable Model -- 9.2.6.2 Class Description -- 9.2.6.3 CRC Cards -- 9.2.7 Consequences
9.2.8 Applicability with Illustrated Examples -- 9.2.8.1 Case Study: A Hospital Scenario -- 9.2.8.2 Scenario Use Case -- 9.2.9 Modeling Issues -- 9.2.9.1 Abstraction (for AnyEvidence BO) -- 9.2.9.2 Use of a Static Model (. Figure 9.4.) -- 9.2.10 Implementation Issues -- 9.2.11 Enduring Business Themes -- 9.2.12 Business Objects -- 9.2.13 Business Issues -- 9.2.14 Known Usage -- 9.3 Tips and Heuristics -- 9.3.1 For Every Pattern,
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