8-Bit Apocalypse

8-Bit Apocalypse
افزودن به بوکمارک اشتراک گذاری 0 دیدگاه کاربران 3 (1)

The Untold Story of Atari's Missile Command

مشارکت: عنوان و توضیح کوتاه هر کتاب را ترجمه کنید این ترجمه بعد از تایید با نام شما در سایت نمایش داده خواهد شد.
iran گزارش تخلف

فرمت کتاب

ebook

تاریخ انتشار

2019

نویسنده

Jeff Gerstmann

ناشر

ABRAMS

شابک

9781468316452
  • اطلاعات
  • نقد و بررسی
  • دیدگاه کاربران
برای مطالعه توضیحات وارد حساب کاربری خود شوید

نقد و بررسی

Publisher's Weekly

September 10, 2018
Rubens, a strategic partner manager at Google, delves deeply into the story of Atari’s 1980 arcade game Missile Command, the origins of which have long been shrouded in mystery despite the games seminal role in a fledgling industry. By convincing the game’s elusive creator, David Theurer, to tell his story, Rubens illuminates the company’s founding and the inception of arcades as a part of American popular culture. The author outlines Atari’s early history—the creation of Pong in 1972, its early leadership struggles, and its 1981 height of $2 billion in profits before the 1982 industry crash that ruined the company—as well as the cutthroat world of modern-day Missile Command tournaments. At the center is Theurer’s obsessive development of the game into a vehicle for his own political concerns: the final product climaxed in a no-win-nuclear-war scenario. With this stark antiwar message, Rubens shows, Theurer became the first game developer to realize the potential for games to affect players emotionally, an accomplishment that stands as Missile Command’s true legacy. Though repetitive in conveying Theurer’s rationale, Rubens’s history is an excellent analysis of Cold War–era fears and the escapism provided by video games. It will be fascinating to anyone interested in the cultural influence of entertainment.



Library Journal

October 15, 2018

Rubens, a content manager at YouTube working in the realm of eSports, writes a journey into the early days of gaming. Before development teams and social media, there were individuals crafting arcade machines, often as individual efforts. The author tells this story through a series of interviews with programmers, managers, and other Atari employees, based on their days creating one of the first iconic video games in the 1970s. The solid, journalistic writing will attract readers, even if some of the profiles are more intriguing than others. Notably, Rubens shares how being dedicated to such a project impacted each creator, especially in terms of their mental, social, and physical health as passion devolved into obsession. VERDICT A strong debut of gaming history from an author who has an obvious love for the subject. Besides drawing in gamers, this work will also appeal to those interested in the history of technology.--Lewis Parsons, Sawyer Free Lib., Gloucester, MA

Copyright 2018 Library Journal, LLC Used with permission.




دیدگاه کاربران

دیدگاه خود را بنویسید
|