The Gollywhopper Games

The Gollywhopper Games
افزودن به بوکمارک اشتراک گذاری 0 دیدگاه کاربران 4 (1)

The Gollywhopper Games Series, Book 1

مشارکت: عنوان و توضیح کوتاه هر کتاب را ترجمه کنید این ترجمه بعد از تایید با نام شما در سایت نمایش داده خواهد شد.
iran گزارش تخلف

فرمت کتاب

ebook

تاریخ انتشار

2009

Lexile Score

590

Reading Level

2-3

ATOS

3.9

Interest Level

4-8(MG)

نویسنده

Victoria Jamieson

شابک

9780061957314
  • اطلاعات
  • نقد و بررسی
  • دیدگاه کاربران
برای مطالعه توضیحات وارد حساب کاربری خود شوید

نقد و بررسی

DOGO Books
evharte - When Gil's dad is falsely accused of stealing money at a toy company, Gil gets mad. Really mad. And when his dad's ex-company hosts a competition to win a whole lot of money, this seems like the perfect chance for Gil to get revenge. But it won't be easy. Gil has to work faster than star-student Lavinia, outsmart Rocky and Thorn, a pair of cheaters up to no good, and convince everyone that he's playing fair. This book also lets the reader solve the same puzzles that Gil does. See if you can solve them faster than he can! Are you ready? Because the Gollywhopper Games is about to start!

Publisher's Weekly

February 4, 2008
When his father is charged with embezzlement, 12-year-old Gil Goodson becomes an outcast at school and his family sinks under a black cloud that doesn't lift, not even after his dad is acquitted. From this somber premise, first-time novelist Feldman concocts an outlandish method by which Gil will come out on top again—and get enough cash so his family can move. But winning the Gollywhopper Games, a contest sponsored by the toy company that fired his father, means besting 25,000 entrants in a series of brainteasers. Gil makes it to the final 10, where two teams compete against each other. His teammates are as obnoxious as the golden ticket holders on Charlie Bucket's famous tour, though not as imaginatively drawn, and their bickering nearly drains the fun from the whacked-out challenges they face. Indeed, the appeal of the book lies in the puzzles, which involve unscrambling clues hidden in rhyming verses and then tackling various stunts (obstacle courses, mazes, scavenger hunts) that get increasingly difficult as the field is winnowed. As the outcome of this intricate, potentially interactive story is never in doubt, many kids will want to put the story on pause to try to work out each answer. Final illustrations not seen by PW
. Ages 10-14.




دیدگاه کاربران

دیدگاه خود را بنویسید
|