The Adventurer's Guide to Successful Escapes
The Adventurer's Guide Series, Book 1
فرمت کتاب
audiobook
تاریخ انتشار
2016
Lexile Score
770
Reading Level
3-4
ATOS
5.7
Interest Level
4-8(MG)
نویسنده
Linda Henningناشر
Hachette Audioشابک
9781478912798
کتاب های مرتبط
- اطلاعات
- نقد و بررسی
- دیدگاه کاربران
نقد و بررسی
Linda Henning's spirited narration proves that there's no such thing as too much adventure. For thrill-seeking Anne, who spends her days toiling at St. Lupin's Institute for Perpetually Wicked and Hideously Unattractive Children, a quest with her best friend, Penelope, is a dream come true. Henning captures the evil matron's contempt for Anne at school and during the quest, when she's cast as its token villain. Henning delivers all the guide's helpful hints with tongue in cheek. She keeps the tension up and the pacing brisk, for the stakes are high, time is running out, and the girls' futures hang in the balance. The audiobook whizzes by in a blur of exhilarating action-- cracking riddles, avoiding dragon fireballs, and evading deadly foes. M.F.T. � AudioFile 2017, Portland, Maine
July 1, 2016
Enter a world of magick, quests, and dragons with fireball powers in White's debut.Under the Matron's thumb, Anne and her best friend, Penelope, spend most of their time toiling away at St. Lupin's Institute for Perpetually Wicked and Hideously Unattractive Children and counting down the days until they can leave. Unfortunately, as an orphan with "no proof of origin," Anne has very few prospects. But that all changes when she and Penelope are invited to join a local quest academy and Anne stumbles into a high-level Rightful Heir quest. The stakes are high, and with minimal quest training and only three days and 14 1/2 hours, Anne, Penelope, and their new quest member, Hiro, must outsmart the meddling Wizards' Council, crack indecipherable riddles, and extricate themselves from odd scenarios. Featuring a colorful and diverse cast of characters (including the academy's cat headmistress) and sometimes ridiculous yet nail-biting action, this is a highly distinctive, smart take on the fantasy novel. All the tropes are there, but White unabashedly calls attention to them, adding to the hilarity. Delightfully, Anne has dark brown skin, while sidekick Penelope is white. In this series opener, readers will find a humorous tale of adventure, friendship, and courage, all led by a brown-skinned protagonist. (Fantasy. 10-14)
COPYRIGHT(2016) Kirkus Reviews, ALL RIGHTS RESERVED.
July 1, 2016
Gr 4-6-At age 13, Anvil, known as Anne, is preparing to leave St. Lupin's Institute for Perpetually Wicked and Hideously Unattractive Children. She is neither wicked nor hideous, but with no knowledge of her family or origin, she has little hope of fulfilling her dream of entering a quest academy. But isn't it her luck that just at this point she falls off the edge of the earth? It's easy to do when one's world is comprised of different small islands and tiers. Luckily, a strange woman and a dragon rescue Anne. Unfortunately, a metal gauntlet is now attached permanently to her arm. Suddenly, Anne's life becomes a whirlwind as she snaps up a medallion that turns her into a leader of a Rightful Heir Quest (as the blacksmith, no less). With her best friend Penelope (who has no weapons training) and her new companion, Hiro (whose magic abilities are questionable), Anne sets off on an adventure with a goal everyone is ill prepared to achieve. Throughout their adventures, the three are stymied by ancient technology, the Official Antagonist, and the Deceiver Card. Each chapter begins with tongue-in-cheek quotes that add humor and build the legitimacy of this created world, reminiscent of Caroline Carlson's "Very Nearly Honorable Pirate Society" series. The narrator's sarcastic undertone is an additional clue that readers should not take things so seriously. However, this fast-paced adventure deals with deep themes, such as wanting to know one's place in the world, which is not completely resolved for Anne. Notable also is that Anne is a black protagonist, offering some much needed diversity to the fantasy genre for this age group. VERDICT The first in a fantasy adventure series with a unique crew of characters, this will tickle funny bones and leave readers awaiting the next installment.-Clare A. Dombrowski, Amesbury Public Library, MA
Copyright 2016 School Library Journal, LLC Used with permission.
July 1, 2016
Grades 3-6 A neglected orphan, a heartless matron, an enchanted gauntlet, and a seemingly impossible task? A magical adventure is afoot! Anne has been counting down the days until she turns 13 and can finally leave Saint Lupin's Institute for Perpetually Wicked and Hideously Unattractive Children. This dream is smashed, however, when the matron conspires to keep Anne at the orphanage for another year. A rash midnight escape lands Anne and her best friend, Penelope, at an adventurer's academy, where the girls and a brainy boy named Hiro are given their very first questand it's a doozy. Clues send the untrained adventurers to different tiers (airborne islands) in a high-stakes race against the clock. White gathers up familiar tropes in his debut, but his tongue-in-cheek writing keeps the story funny and fresh. The quest, it is soon apparent, is an orchestrated challenge, with complex rules and assigned roles, such as Official Antagonist, giving the story a gamelike feel. Slight character developments and fast pacingnot to mention dragons and robotswill keep readers invested in this lighthearted new series.(Reprinted with permission of Booklist, copyright 2016, American Library Association.)
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