In Real Life
فرمت کتاب
ebook
تاریخ انتشار
2014
Lexile Score
390
Reading Level
0-2
ATOS
3.3
Interest Level
6-12(MG+)
نویسنده
Jen Wangناشر
First Secondشابک
9781466858619
کتاب های مرتبط
- اطلاعات
- نقد و بررسی
- دیدگاه کاربران
نقد و بررسی
tiana19149 - I just read half of this book it's really not that interesting but that's what i think it might be a good book in the first couple pages but it sudennly gets boring by the end and middle chapters but it's totally a wast of time i didn't read all of it.
August 25, 2014
In a heartfelt and of-the-moment story, Doctorow draws on his technology acumen and activism to portray the intricacies of 21st-century global citizenry, while also touching on what it means to be a gamer (particularly a female one). After joining the massively multiplayer online game Coarsegold, Arizona high schooler Anda meets Raymond, a boy from China who works as a “gold farmer,” collecting in-game resources to be sold for real-world cash (a concept Doctorow explored in-depth in 2010’s For the Win). Initially, Anda is led to believe that Raymond and his ilk are corrupting the game, but after she discovers their tenuous economic circumstances and poor living conditions, she begins urging Raymond to demand better treatment. It’s a noble cause, but it comes with potential consequences for both Raymond and Anda. Characters come to life through Wang’s (Koko Be Good) fluid forms and emotive faces, and her adroit shift in colors as the story moves between the physical and gaming worlds is subtle and effective. Ages 12–up. Author’s agent: Russell Galen, Scovil Galen Ghosh Literary Agency.
September 1, 2014
Online gaming and real life collide when a teen discovers the hidden economies and injustices that hide among seemingly innocent pixels.Anda, a shy, overweight gamer and a recent transplant to Flagstaff, Arizona, is beyond excited when a guest speaker in one of her classes invites her to join in playing a massive multiplayer online role-playing game called "Coarsegold." With her parents' approval, Anda joins the presenters' guild, a group of girls playing the game as girl avatars. Once in "Coarsegold," Anda-known online as Kalidestroyer-is confronted by another guild member named Lucy, who asks her if she'd be interested in earning "real cash." When she accepts, she's pulled into a world of real-money economies where workers "play" the game, garnering items they can then sell for actual money to other players. Doctorow takes a subject that many people probably haven't considered (unless they've already read his For the Win, 2010) and uses the fictional frame to drive home a hard truth: that many of the games we play or items we buy have unseen people tied to them, people who have their own struggles. Through Wong's captivating illustrations and Doctorow's heady prose, readers are left with a story that's both wholly satisfying as a work of fiction and serious food for thought about the real-life ramifications of playing in an intangible world. Thought-provoking, as always from Doctorow. (Graphic fiction. 12-16)
COPYRIGHT(2014) Kirkus Reviews, ALL RIGHTS RESERVED.
September 1, 2014
Gr 9 Up-Anda begins playing Coarsegold Online, a massive multiplayer game, after a gamer specifically looking for girls to play as female characters visits her school. Immediately adept at the game, Anda meets a player who tells her she can make money by killing characters farming for gold. These farmers sell gold to players, allowing them to essentially cheat at the game by quickly buying items they have not earned. Anda meets Raymond, a Chinese teen who works as a gold farmer. She learns about his real life-he works long days and has no health coverage. She encourages him to demand health care or strike, a choice that ends up having real-world ramifications. The narrative toggles between the in-game story and real life. The illustrations of the game are vibrant and dynamic, contrasting well with the muted browns and drab greens of Anda's reality. A detailed introduction by Doctorow about games, economics, politics, and activism serves to ensure readers "get" the story. The author attempts to tackle these large issues and others (like gender and privilege) but only does so superficially. The writing can feel heavy-handed, with the message overpowering Anda's voice. The problematic notion of a white character speaking for and trying to save minority characters (that all look identical) is addressed, but the too tidy ending makes that issue, and many others, feel oversimplified. The subject matter will have a built-in audience, and the appealing artwork will move this off the shelves, but readers may ultimately find the story unsatisfying.-Amanda MacGregor, formerly at Apollo High School Library, St. Cloud, MN
Copyright 2014 School Library Journal, LLC Used with permission.
Starred review from September 15, 2014
Grades 7-10 *Starred Review* While in programming class, Anda is invited to join a girls-only fighting guild in a new MMORPG, and she jumps at the chance. Soon, she's recruited by another player for paid missions to exterminate gold farmers, low-level players who use the game for profit. It all seems like good, honest fun until she talks to one gold farmer, Raymond, a teen in China who is also playing the game, but for him, it's a job, and his working conditions are unsafe. Anda encourages Raymond to foment a strike, but it doesn't go well. Guilt-ridden, she attempts to find other ways to help, and she becomes more in tune with global injustice and labor issues in the process. Doctorow's story brilliantly ties together real-world economic and labor issues in the context of an online game, and he emphasizes the implications of actions taken in the gaming world that many players may take for granted. Wang's gorgeous, jewel-toned panels give lively, expressive shape to both chubby Anda's real life in Colorado and the fantastical battles in the game. The combination of girls-only gaming; gorgeous, stylized artwork; and a meaningful, sophisticated message about online gaming makes this a surefire hit for readers everywhere, especially girls.(Reprinted with permission of Booklist, copyright 2014, American Library Association.)
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