The Ultimate History of Video Games

The Ultimate History of Video Games
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From Pong to Pokemon and Beyond…The Story Behind the Craze that Touched our Lives and Changed the World

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فرمت کتاب

ebook

تاریخ انتشار

2010

نویسنده

Steven L. Kent

ناشر

Crown

شابک

9780307560872
  • اطلاعات
  • نقد و بررسی
  • دیدگاه کاربران
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نقد و بررسی

Publisher's Weekly

August 20, 2001
In this rollicking, mammoth history of video games—from pinball to Pong to Playstation II—Kent, a technology journalist and self-professed video game addict, covers almost every conceivable aspect of the industry, from the technological leaps that made the games possible to the corporate power struggles that won (and lost) billions of dollars. Anecdotes are legion. Readers learn that early Atari, for example, had the corporate climate of a dot-com startup, with rampant drug use and meetings staged in outdoor hot tubs. The original name for Pac-Man turns out to be Puck-Man; its creators changed the name after worrying that vandals in arcades would replace the P
with an F. In 1978, there were so many people playing Space Invaders in Japan that the game caused a national coin shortage. Kent meticulously documents the rise of home video games and the console wars of the past decade, when Sega, Nintendo, Sony and others raced to produce the fastest, most powerful game system. Also addressed is the public backlash of the '80s, when video games were thought to distract students from homework, and the '90s, when Doom and other violent games were linked to the massacre at Columbine High School. Along the way, Kent interviews virtually every key player in the industry. At times, Kent's comprehensiveness is exhausting—500-plus pages on video games may be a bit much, even for their most ardent admirers. But most often Kent's infectious enthusiasm is enough to carry the reader along. Equal parts oral history, engineering study, business memoir, game catalogue and Gen-X nostalgia trip, Kent's book is a loving tribute to one of the most dynamic (and profitable) industries in the world today.



Library Journal

October 1, 2001
Burnham's Supercade is bursting with illustrations of video game graphics, logos, artwork, and promotional images. With as much emphasis on illustrations as on text, this book might be as close visually to an electronic-game experience as one can get in print. Burnham, a contributing editor to Wired magazine, writes in a more casual voice and has incorporated short chapters by some guest authors, including Kent; the index and bibliography are welcome additions. These books nicely complement each other, though Kent's may appeal more to historians with its comprehensive coverage and Burnham's to nostalgic gamers with its eye-popping graphics. As works that cover an important facet of our popular culture, both titles are strong candidates for both public and academic libraries. Joe J. Accardi, William Rainey Harper Coll. Lib., Palatine, IL

Copyright 2001 Library Journal, LLC Used with permission.




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