The Tetris Effect

The Tetris Effect
افزودن به بوکمارک اشتراک گذاری 0 دیدگاه کاربران 4 (1)

The Game that Hypnotized the World

مشارکت: عنوان و توضیح کوتاه هر کتاب را ترجمه کنید این ترجمه بعد از تایید با نام شما در سایت نمایش داده خواهد شد.
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فرمت کتاب

ebook

تاریخ انتشار

2016

نویسنده

Dan Ackerman

ناشر

PublicAffairs

شابک

9781610396127

کتاب های مرتبط

  • اطلاعات
  • نقد و بررسی
  • دیدگاه کاربران
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نقد و بررسی

Kirkus

July 15, 2016
How a simple computer game of cascading geometric shapes became a worldwide phenomenon.In 1984, Alexey Pajitnov, a "lone computer scientist at the Russian Academy of Sciences," invented "Tetris," the massively popular computer game that combines hand-eye coordination and geometry. Impressively, he created it during his off hours using what today would be considered primitive software and antiquated computers. When the game was reprogrammed to work on Nintendo's Game Boy, making it accessible to almost everyone with a handheld console, it took off. As CNET section editor Ackerman notes, "it's estimated that the dozens of official versions of Tetris have generated more than $1 billion in lifetime sales, and the game's legacy has directly influenced time-sucking moneymakers from Bejeweled to Candy Crush Saga." The author provides a meticulous accounting of the rise of "Tetris" from its earliest inception to its release from behind Russia's walls and into the rest of the computer world. He details the background of Pajitnov and Henk Rogers, a Dutch-born computer programmer who had worked in his family's gem business for years before following his passion with computers and eventually inventing the role-playing game "The Black Onyx." Ackerman also includes side notes on how the playing of "Tetris" alters the brain--not necessarily in a good way--and how addictive the game can be. For those fascinated with the way video games are created and intrigued by the history of early computers, the book will provide great entertainment, just like the game. However, most ordinary players of "Tetris" will get bogged down in the nitty-gritty details that Ackerman includes in his exhaustive reporting of a game that "is everything from a cultural shorthand for crowded elevators, closets, and parking lots to the first game many people download on their new tablets and smartphones." An all-inclusive history behind one of the most popular video games ever.

COPYRIGHT(2016) Kirkus Reviews, ALL RIGHTS RESERVED.



Library Journal

July 1, 2016

With this impressive first effort, journalist Ackerman (CNET) explains the complicated and fraught history of a ubiquitous video game classic. Tracing the history of Tetris from its inception behind the Iron Curtain of the Soviet Union as the Cold War waned through the drawn out comedy of miscommunications surrounding its licensing, the author strikes a balance between fleshing out the characters involved in the game's epic rise and untangling the web of misunderstandings that accompanied it into the world. He covers this background nicely and without judgment, not just evoking feelings for figures such as Alexey Pajitnov, the game's creator; and Henk Rogers, the man responsible for bringing Tetris to the video game device Game Boy but also creating a desire to understand how, under a government that did not acknowledge individuals' rights to license their own creations, the final agreements were finally struck. Despite the implications of the title, Ackerman focuses considerably less on the body of scientific research involving Tetris--there are three "bonus level" chapters devoted to the topic, each one a treat--but that is probably a subject for another book. VERDICT A must-read for Tetris fans.--Paul Stenis, Pepperdine Univ. Lib., Malibu, CA

Copyright 2016 Library Journal, LLC Used with permission.




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